Kingdoms of Camelot Guide
on Building / Increasing your Might
As you all know, Might is one of the most important things to level up in Kingdoms of Camelot. Higher might means more power, more power means avoiding being farmed and bullied.
Here’s the list to help you build / increase your might as quick and efficient as possible:
BUILDINGS
Farms, Sawmills, Quarries & Mines
LVLs Might
1 5
2 10
3 20
4 40
5 80
6 160
7 320
8 640
9 1280
10 2560
Barracks & Cottages
LVLs Might
1 10
2 20
3 40
4 80
5 160
6 320
7 640
8 1280
9 2560
10 5120
Tavern
LVLs Might
1 30
2 60
3 120
4 340
5 480
6 960
7 1920
8 3840
9 7280
10 15360
Workshop
LVLs Might
1 20
2 40
3 80
4 160
5 320
6 640
7 1280
8 2560
9 5120
10 10240
Blacksmith, Relief Station, Watchtower, Embassy, Storehouse, Stable & Market
LVLs Might
1 20
2 40
3 80
4 160
5 320
6 640
7 1280
8 2560
9 5120
10 10240
Rally Point Knights Hall & Lab
LVLs Might
1 30
2 60
3 120
4 240
5 320
6 640
7 1280
8 2560
9 5120
10 10240
Wall and Castle
LVLs Might
1 50
2 100
3 200
4 400
5 800
6 1600
7 3200
8 6400
9 12800
10 25600
TROOPS
Supply Troop = 1 might
Militia = 1 might
Scout = 2 might
Pikeman = 2 might
Swordsman = 3 might
Archer = 4 might
Cavalry = 5 might
Heavy Cavalry = 7 might
Supply Wagon = 6 might
Ballista = 9 might
Battering Ram = 9 might
Catapult = 10 might
I hope this helps you in increasing or building your might in Kingdoms of Camelot on Facebook.



